Here you will see example of how to make
new worldmap tiles using Adobe Photoshop 7.0
1.First, you need a picture
of Fo2 world map. It doesn't matter if it's in .bmp .jpg .gif or any other
format, you can convert it using a palette or
"Save As..." option. However, picture size is important. For standard 4x5
tiles, wm* size is 1400x1500 pix.
Those yellow grid lines you
see across the world map are just being used for easier navigation on the
world map, nothing more.
2.Now, when you have wm* in
appropriate format, open it with "Adobe ImageReady".
3.It's time to make some
Next, select tile
At the same time, in
the top right corner you will see this toolbox. Here you can select output
format for tiles (currently GIF, 256 colors).
To make sure your tiles are
divided correctly, use "Optimized" tab in the opened document main window
4. File\Save optimized as...
Later, you can rename tiles
and convert them to frms using any of the available tools.
5*. Updating worldmap.txt:
After adding new frms to art\intrface
and updating intrface.lst now you want these new tiles to be shown in
First you have to check
worldmap.txt line "num_horizontal_tiles=x" to see if you have correct number
of tiles (if x =4 then tiles num= 20). Usually, you should never
change this number if you don't intend to alter world map size. In any other
case, with x=5 tiles number will increase to 25. That also means you've got
to have new tiles from WRLDMP20.frm - WRLDMP24.frm
Now, if you have more than 20
tiles, add new tiles information in worldmap.txt: